joi, 31 martie 2011

AT&T vows to improve ‘inaccurate’ broadband metering

AT&T Internet customers say the company's broadband meter readings are completely inaccurate. But the company has promised to improve their system before data caps go into effect on May 2.


With AT&T’s recently announced plans to limit the amount of data its DSL Internet customers can user on a monthly basis right around the corner, the company is reportedly doing a terrible job of accurately determining how much data customers actually use.
According Broadband Reports, AT&T customers have noticed gross disparities between their own analytics information about how much data they’ve used (based on firewall and router logs), and AT&T’s online analytics tools. AT&T’s tests are allegedly so flawed that some users claim AT&T’s meters are off by as much as hundreds of gigabytes.
AT&T has not yet gone so far as to admit that their system is flawed. But they have agreed to work with any customer who believes their data use is being misread by AT&T.
“We’re happy to work one-on-one with any of your readers to walk through the measurement tool and address any questions,” AT&T spokesman Seth Bloom tells Broadband Reports. “We’re already addressing ways we can make the labels and information on the online tool more clear for customers between now and May…I can also assure you our team is performing checks everyday to ensure accuracy.”
The company also says differences in the testing could account for the variation in analytic data.
“Other tools may measure at different 24-hour periods than we do, and most likely do not take into account the standard network protocols (e.g. Ethernet, IP) that are used to provide applications and content to our customers via the Internet,” says Bloom.
According to AT&T’s new user terms, DSL customers will be limited to 150GB of data per month; U-Verse customers get 250GB. The company will charge users $10 for every 50GB they use past their monthly data limit.
Since the average DSL customer only uses 18GB per month, says AT&T, only 2 percent of users will be affected by the data cap. But since it appears as though AT&T’s data meter readings are inaccurate, that number could be entirely off. If so, and if no improvements to the system are made, AT&T Internet subscribers could soon be in for an unpleasant surprise come May 2nd, when the data cap goes into effect.

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Sucker Punch Review

Review: Director Zack Snyder offers us his passion project, the visually stunning and utterly soulless Sucker Punch.


Sucker Punch is just not a good film. It is an interesting film, it is an original film, and it is definitely a visually stunning film, but it is also a seizure-inducing mess that laughs at the idea of depth and dares you to find anything more to it. At best it can be described as mindless fun, with a heavy emphasis on mindless. By the end of the movie, most will actually walk out of the theater wondering if they missed something—some key element that was deeply buried in the world of the film. Maybe a hidden metaphor, or some allegory. The answer is no, it is just a superficial and soulless two-hour music video directed by a guy that is almost certainly a victim of ADD.
Sucker Punch is actually a fairly hard film to review, mainly because it isn’t really a film. If you took all the actual plot elements and cut them together, the entire movie would be about 15 minutes long. The visual scenes are fairly impressive to watch, but there is nothing holding them together, and there is never any real sense of danger or accomplishment in their completion. But more on the plot later—don’t worry, that section will be brief.
But still, Snyder has to be applauded on taking the chance and trying something new–even though he fails on most levels. Snyder’s films are just somewhat soulless. There is such an emphasis on the visuals that everything else suffers. There is not a single shot in all of Sucker Punch where multiple things are not going on. Even in the most innocuous of scenes where someone is just talking—not even saying anything important, just talking — the camera will zoom in. It may even then cut to an overhead view looking down, before cutting back to the speaker and panning over them. Just leave the damn camera alone for one single second, Snyder!  It is not just distracting, it could almost be described as “twitchy.”
You can’t care about any of the characters because there simply isn’t anything to care about. They are slaves to the action, and most are little more than sexy set pieces. God help me for saying this, and believe me, it hurts to type this, but even Michael Bay does character development better. And it is a problem with all of Snyder’s movies, but none more so than in Sucker Punch. In fact, after watching this movie, it makes all of Snyder’s films look like less of the work of a visionary, and more of the work of a guy that seriously needs to lay off the caffeine.
The idea of Sucker Punch is that it is a world within a world within a world. In that sense, and only that sense, it is similar to Matrix. Baby Doll ( Emily Browning) is the daughter of a wealthy woman who dies, leaving her estate to her two daughters. The stereotypical evil stepfather (Gerard Plunkett) isn’t too keen on this, and while about to rape the younger daughter, Baby Doll tries to shoot him but accidentally kills her sister.
The film is set in the 1950s, and so her stepfather has little trouble in having Baby Doll institutionalized and scheduled for a lobotomy because things like that apparently happened a bunch, even though when the police come there is more than enough evidence to acquit her and send the stepfather to jail, but that is beside the point. It does, however, set a precedence for the entire plot though and you get the idea that the plot is an inconvenience.
Once in the institution, the corrupt orderly Blue (Oscar Isaac) forges the signature of Dr. Gorski (Carla Gugino who is bewilderingly trying to pull off a Russian accent for no real reason), and Baby Doll has five days before the Doctor (John Hamm) arrives to lobotomize her.
Baby Doll meets a handful of other women in the institute, beginning with attractive and friendly Rocket (Jena Malone), who she saves from an attack. Once she has been accepted, the attractive and innocent Baby Doll joins the clique that includes such notable stereotypes as the attractive but stern Sweet Pea (Abbie Cornish), the attractive and ironically named brunette Blondie (Vanessa Hudgens), and the attractive but timid Amber (Jamie Chung). A pattern should be obvious by now.
Rather than accept that she is falsely imprisoned in an institutional hospital, Baby Doll creates a world where she is part of a brothel run by Blue, who takes the role of a pimp, with the partially unwilling help of the now “Madam” Gorski. Baby Doll has a talent for dancing, and she has an appointment with the High Roller (Doctor) in five days. So she hatches a plan to escape, and creates another fantasy world where she and the other girls are basically a group of superheroes tasked with completing four quests given to her by the Wiseman (Scott Glenn), with each quest yielding an item to help with their escape. This fantasy within a fantasy world contains dragons, steampunk German soldiers, robots and demonic samurai, all attempting to stop the girls from completing their goal.
The plot is just something that is there to explain the visuals in the same way that a video game would send you on a quest to achieve the “plans” from the insanely well guarded enemy stronghold, but the film is so busy trying to be “cool”, that it forgets to actually do anything in terms of attaching you to the characters.  One minute they are victims, then they are prisoners, then they are superheroes. The opening scene–which should be a heart wrenching scene of loss–is entirely filmed with music blaring and hardly a word of dialog, and from there the tone is set.
Again, the plot is barely worth mentioning, but honestly, that is fine. You are watching a movie about giant samurai with Gatling guns, so the story is not why you are there. The problem though is that without any emotional attachment, you won’t — no, you can’t — form any feelings for the girls, any more than you would become attached to a dancer in a music video.
It also is never really clear why Baby Doll just doesn’t explain what is going on to Doctor Gorski, who is supposed to be sympathetic, nor does it explain why Baby Doll would imagine a brothel instead of a hospital, but those are minor quibbles.
From almost the first second, the camera never stops moving. It swings, it zooms, it pans, it goes slow-mo. It is up, its down, its behind the characters, then it is somewhere else entirely. There is never a scene without multiple things going on, and after a while it is not only annoying, it is hard to follow. It is like watching the world through the eyes of a hyper-active kid. It never stops moving, and after a while it is hard not to feel like Snyder is doing half of the visual tricks that he is doing just because he feels like he can. It doesn’t help the story, and it actually hurts the appeal. It’s tough to relate to a character when the camera is on that character for about  two seconds before it begins moving and spinning around them.
This has always been an issue with Snyder’s work, and it is left totally unchecked by either the studios or common sense. Imagine Michael Bay making a movie filled with nothing but explosions, non-stop from the opening scene to the credits. It would be a movie about an explosion finding love with another explosion while fighting off evil explosions.
With Dawn of the Dead, the studio watched Snyder closely on his first outing, then with 300, the visuals were always meant to be part of the storytelling process, so Snyder’s style worked perfectly. When it came to Watchmen though, the story was originally meant to be more important than the look, but Snyder was so into the visuals that the story was just not compelling. It lacked depth, and many would say it missed the point of the original material, and lacked what many would call soul. If you need proof of that, ask around for people who saw the movie but never read the original comics. See how many of them actually remember the story. Probably not many. Considering that the story is what has kept the source material going strong for years, the film missed the point. To take a note from Sucker Punch, it was as if Snyder lobotomized Watchmen. Still, there was plenty to like from that movie, and it was never bad. It just wasn’t all that good either.
Everything that did not work with Watchmen is what is the base for Sucker Punch. The soundtrack is also an issue, and Snyder just has a terrible ear for music. To call it heavy handed is an understatement, but no one will ever accuse Snyder of being subtle. It plays a big part in the film, and it is almost always poorly chosen. It was weird in Watchmen, and it is worse in Sucker Punch.
But people will go to see Sucker Punch for the massive fights, and they do look great. Sucker Punch is very much like a video game in many ways, but like with a video game, you will never feel any real sense of fear for the characters. It is a fantasy world within a fantasy world, where the girls are superhuman. They are always in control and never really challenged until late in the film, so the episodes are always entirely visual without any stakes. The music is also omnipresent and always based on popular hits which makes it seem “cool” and never like a movie, so each fight is visually appealing and totally devoid of any depth.
But be warned — this film is not easy to follow visually. In fact, a girl at the advanced screening I attended had a seizure. Seriously.  She was alright, but it was almost certainly an epileptic reaction brought on by the movie. Remember that episode of The Simpsons where they go to Japan and watch a cartoon called “Battling Seizure Robots”? Yeah, Sucker Punch is a lot like that.
Granted, epilepsy is a terrible affliction that can happen almost randomly at times, but the cut scenes in the fights can hurt the best of eyeballs.
This movie is a mess on many levels, and you have to lay the blame almost entirely at Snyder’s feet. The cast do a solid job, and they are all doing exactly what Snyder wants of them. Baby Doll is the toughest of all the roles though, and Browning comes across exactly as Snyder wants. That isn’t really a good thing because she is a fairly dull character when she is not punching dragons and judo chopping zombies, but Browning comes across as likeable almost despite Snyder.
To give you an idea, due to the quick cuts and blaring music in the start of the film that introduces Baby Doll and her situation, you may actually wonder if she is mute. It isn’t until about 20 minutes in that she even speaks, and then it is just a few words. Until about the half way point of the movie, she probably only says 20 words, which is a hard task for an actress to base a character on. Now, keep in mind that the entire film is a fantasy from Baby Doll’s point of view, and yet she is the dullest character in the film. Again though, Browning is as good as she can be, and her career should be fine. Snyder’s however…
It is just odd choice after odd choice. Gugino sports a Russian accent that borders on ridiculous, while characters like the cook have absolutely no depth. The orderlies in the hospital are also just there, and by the end it is obvious that they understand that Blue is doing some seriously evil stuff, and they kinda protest, but are otherwise just so detached that you will forget that they are even in the movie.
Of all the characters, the only one with any real depth at all is Rocket (Malone). Her sister Sweet Pea is also a vital character, but is never really given a chance to grow which makes her fate utterly terrible. In fact, the climax of the film is totally devoid of any real emotion at all because the characters are never really given any reason to root for them.
The film is a music video crossed with a video game, but then at the end, Snyder almost arrogantly assumes that you will care about the characters so much that it switches back to reality to close out the plot on a dramatic note. By that point, most audiences simply won’t care.
Despite the fact that most people at the advanced screening left this film quietly and without so much as a single cheer, and despite the fact that the damn movie literally sent a seemingly healthy girl into a seizure, and even considering the fact that the movie itself is fairly slim on emotion to the point that it could be called vapid, there will be a group that loves this film. It will almost certainly develop a cult following, and many will claims its virtues while anointing Snyder as a genius.
They are wrong.
There is a bit of enjoyment to be had from Sucker Punch in a mindless entertainment sort of way, and Snyder really is to be commended for attempting to do something totally original. But the first person that claims that this movie is art, should be quarantined immediately as a danger to society.
Sucker Punch is at best — at very very best — supremely flawed. You almost literally have to detach your brain to enjoy this movie. There are some fine qualities to it: The fights are cool to look at, the acting is top notch and the originality is hard to deny. But Sucker Punch is simply a juvenile film that lacks even the tiniest bit of depth, and the emotional climax at the end, which is meant to convey something profound, is laughable to the point that you seriously have to question what goes on in Snyder’s head.
This movie is Snyder’s passion project — he produced it, directed it, and co-wrote the screenplay from his original idea. It is the film he has been dreaming of making for years, and he has brought his A-game. That is unfortunate. There is a very real possibility that Snyder could have just ended his career with Sucker Punch, and you can bet that the producers of the upcoming Superman: Man of Steel, which Snyder is now set to direct, are now very nervous.
Again though, Snyder tried. He did something new and original, and for that he should be commended. He is a visual maestro. It is just a shame that those visuals come at the cost of everything else.



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MANsaver app helps you avoid a dreaded anniversary blunder

This clever app makes sure you don't forget any relationship milestone, and gives you advance warning so you can make romantic plans. 


There may be nothing worse a man can do in a relationship than forget his anniversary. If such forgetfulness happens, one of two scenarios will likely ensue: a rushed panic to make a dinner reservation, find a gift, and locate an open flower shop before it’s too late, or forgetting altogether and get hounded for years (or until you break up) about that one time you forgot your anniversary. Trust us with this one, you will pay a price for this blunder of all blunders. While we are fans of guys who can remember by themselves or have the smarts to write that special date down, the MANsaver app (free) could be the lifesaver of those who tend to forget.
The clever app asks you to enter whether you are dating or married and the start date of your relationship. From that simple information, the MANsaver app generates reminders for every possible anniversary, holiday, and milestone that could possibly occur. It has all the important dates covered, but even reminds you about absurdities like “100 days of dating” that only the crazy girls would pull on you, so you’re safe no matter what. Push notifications give you a generous five-day notice on important dates as well as a day-of reminder in case you still haven’t made that reservation. To get even more ambitious, the app gives you creative date ideas, gift options, and sentimental drafts of text messages. We’re not so sure that plagiarizing an overly-sweet text message will put you in your girl’s good graces, but remember that big one-year anniversary definitely will. If possible, we suggest also plugging in her birthday. Wouldn’t want to miss that one.

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Divinity II: The Dragon Knight Saga attacks from above with a gameplay trailer

Originally released as the games Divinity II: Ego Draconis and the expansion pack Divinity II: Flames of Vengeance, The Dragon Knight Saga combines the two into one special edition package.
RPG fans looking for something a little bit different might want to take a look at the upcoming collection, Divinity II: The Dragon Knight Saga, which offers a full game, a lengthy expansion, and pre-orders even get the soundtrack.
If the name Divinity II sounds familiar, that is because it was already released on both PC and the Xbox 360. The PC version was met with moderate critical and commercial success, while the 360 port was criticized for numerous glitches. Developer Larian has heard those complaints and decided to remaster the original game for the 360, then release it for just $39.99.
The collected set will also feature and 52-page full color art book as wella s the soundtrack. Look for Divinity II: The Dragon Knight Saga as an Xbox 360 exclusive on April 12.


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miercuri, 30 martie 2011

Nook Color to get Nook Store for apps, probably Flash support as well

Barnes & Noble's Nook Color e-reader/tablet is getting a Nook Store for apps and (probably) Adobe Flash support in April.

The Nook Color is Barnes & Noble‘s Kindle-killer. More tablet than e-reader, the little Android 2.1-powered device offers e-books and then some with its 7-inch color screen, pre-loaded games and web browser. The only downside is that those who choose not to root their Nook — the Android equivalent of a jailbreak — have been stuck without the Android Market or the ability to download apps.
Not for much longer though. It seems that the Nook Color will soon be home to the launch of B&N’s Nook Store, which is set for an April release. The word comes from a product listing at the Home Shopping Network of all places (via CNET, which also reveals that the device is getting Adobe Flash support as well. Or… it did, at least.
The listing has been changed since CNET’s initial pickup of the news. Originally there was a bullet-point beneath the “Adobe Flash” heading that read “Expand your web experience by watching videos that use Adobe Flash.” The heading has now been changed to “Enhanced Web Browser” and the bullet’s text instead reads “Enjoy a full web experience by watching videos.” Oops! Though since Android 2.1 already plays HTML5, an “enhanced” web browser still likely points to Flash.
There’s not much to say about the Nook Store yet, other than that it seems to be arriving in April as part of a big update. The listing mentions Angry Birds, Lonely Planet Phrasebook and Drawing Pad as some of the apps that will be available. If you’re considering a purchase though, you might want to skip it on HSN. B&N has the Nook Color available for $249, $50 less than the HSN price.
Also… hey, Steve Jobs. Now an e-reader is apparently going to be able to do what your iPads still cannot. Are you ready to reconsider the whole “no Flash for iOS” philosophy yet? Pretty please?


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‘Lame’ Color photo-sharing app to address user complaints with update next week

Color, a new mobile app that shares users' photos with any other nearby user, has been pounded by bad reviews in the first 24 hours after its release. But the company is listening, and says an update to address the complaints is on its way.

The newly launched public photo-sharing app Color, available for iOS and Android devices, took the tech world by storm Thursday after it received a massive $41 million pre-release cash injection from venture capitalists. Much of the enthusiasm surrounding the app also came from its radical functionality, which treats all photos taken in the app as public, and shares those photos with any other Color user within 150 feet, friend and stranger alike.
Because Color decides for you who gets to see your photos, and bases this entirely around being nearby other Color users, the first-day reviews aren’t good. Early adopters say that the app is not only worthless unless used within the vicinity of other Color users, but also makes them feel lonely because their pictures are the only ones that show up in the app when they use it alone.
The problem is so apparent that on iTunes the first thing in the app’s description is “WARNING: DON’T USE COLOR ALONE.” The app currently has only a two-star rating based on just over 200 reviews. (The majority gave the app one star.)
Users also complained that the app includes very little instruction for how to use it, and doesn’t explain what the app does.
Not surprisingly, the company is taking the criticisms extremely seriously, and is already working on an update to fix the “loneliness” problem, reports Mashable.
According to Color co-founder and CEO Bill Nguyen, the update will do two things: First, make it impossible to use the app unless other Color users are around; and second, increase the distance required for another user to be considered “nearby.”
Nguyen says the update will allow the app to determine the appropriate distance for creating the app’s “dynamic network” based upon the population density of a user’s location. So, in tightly populated cities like New York or Tokyo, the app’s current 150 radius could still work well. But for spread-out cities or in smaller communities, the app will increase the distance automatically to ensure that all users can access other’s photo streams.
The update should be available as soon as the middle of next week. Until then, we recommend anxious Color users simply get more friends.

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Kodak wins crucial round with ITC against Apple, RIM

After a disappointment last month, Kodak bounces back with an important court victory in its patent infringement lawsuit against Apple and RIM.

Last month, Kodak lost ground in its patent infringement suit accusing Apple and RIM smartphone cameras of using its technology. Today, the ITC decided it will review that decision and gave Kodak an important victory in the case that could see the company an incredible increase in its licensing revenue, according to Bloomberg.
The case dates back to January 2010, when Kodak accused the smartphone-makers of using technology related to previewing moving images in low resolution while recording high-res stills. The ITC soon after began an investigation, and determined in January of this year that Apple and RIM were not guilty. But things are looking up now that the ITC will review the earlier finding, leaving Kodak to sit back and until for a final verdict, which is due by May 23. And what will it mean to Kodak if it’s able to come away with the win? Billions. According to Bloomberg’s report, Kodak could rake in an extra $1 billion in newly added licensing fees off the patented technology.
It isn’t the first time Kodak has sued and won for the smartphone feature. In 2009, the veteran camera company took Samsung to court for patents regarding image compression, data storage, image preview, and image capture, which the manufacturer’s phones featured. But unlike the more recent legal drama, Samsung opted to settle out of court for a reported $964 million.
Kodak’s market value has struggled in recent years. It’s less of a big name in the digital camera world and obviously its print film business has taken a beating. But money from patent litigation has been its saving grace, raking in $838 million for the company. And the money doesn’t stop there: Kodak “expects to average $250 million to $350 million in annual revenue from intellectual property licensing through 2013. That figure doesn’t include potential Apple and RIM royalties.”
So it appears that Kodak may be able to coast on its patent lawsuits without spending much to manufacturer new devices, a habit tech companies have seemingly been relying on. That said, it’s hard to accuse the little guy (in this situation) of taking big names like RIM, Samsung, and Apple for profiting off its own ideas. Still, patent litigation in the industry is setting a dangerous precedent – and we’re likely only seeing the beginning of it.

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Kratos takes on the Mortal Kombat fighters in this new trailer

When Mortal Kombat is released, the PS3 version will feature the arrival of one very angry former God of War, Kratos.
Not content to just beat the crap out of the most legendary gods and monsters in Greek mythology, Kratos has decided to branch out and take the lunch money from the fighters of the Mortal Kombat universe as well. The former Spartan turned minion of Ares, turned God of War will be soon be fighting to take the title of defender of Earth as well. You can’t fault the guy for lack of ambition.
Appearing as a PS3 exclusive character, Kratos will bring the pain with a modified set of moves based on his powers and abilities from the God of War series. Check out some of his attacks in the trailer below, which sadly does not show what is certainly an awesomely brutal fatality. And no, the 360 version does not have an exclusive character of its own, unfortunately.
Mortal Kombat is due for PS3 and Xbox 360 on April 19.

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Google won’t pull DUI-evasion apps

RIM has taken down apps that point out sobriety checkpoints. Google says it won't take any action. And Apple remains silent

Google has declined to bow to the demands of U.S. senators who want app purveyors to drop apps that promise to help users avoid sobriety checkpoints. A source cited in an International Business Times report said that Google will only remove apps for violating Android content policies. The “DUI-evasion” apps appear to be OK by Google’s standards and the company won’t be taking any action, according to the report.
Fuzz Alert, Phantom Alert and Trapster are examples of apps that give users a variety of information about various police activities along roads and highways including speed traps, red light cameras and DUI checkpoints.
Senators Harry Reid, Charles E. Schumer, Frank R. Lautenberg and Tom Udall recently addressed letters to Google, Research in Motion (RIM) and Apple asking the companies to remove the apps from their respective mobile app stores.
“Giving drunk drivers a free tool to evade checkpoints, putting innocent families and children at risk, is a matter of public concern,” the senators said. “We hope that you will give our request to remove these applications from your store immediate consideration.”
The senators didn’t specifically name any individual apps in their letters.
While Google remains resolute, RIM has capitulated and removed the apps in question from its BlackBerry World Store.
“RIM’s decision to remove these apps from their online store prove that when it comes to drunk driving, there should not be an app for that,” said senator Charles Schumer.
Apple has not inidcated if it will take any action. And a quick check of the iTunes App Store shows that apps in question remain available for download.

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marți, 29 martie 2011

Google ranked as world’s most valuable brand


Google has beaten out competitors Microsoft and Apple to claim the top spot as the world's most valuable brand.
Google has been ranked as the number one most valuable brand in the world, according to a new list of the top 500 global brands as determined by BrandFinance. Last year, Google was ranked number two behind Walmart.
Google’s brand value was put at $44.294 million, up from a $36.191 million valuation in 2010 — an increase of 36 percent for the Internet giant. Microsoft was ranked as the second most valuable brand with a $42.805 million dollar valuation, up from $33.605 last year. Walmart came in third this year with a $36.220 valuation.
BrandFinance determined brand value by compiling brand-specific financial and net revenue data and then using the information to assign valuation scores to individual companies. BrandFinance used data gathered on December 31 of 2010 to determine this year’s rankings.
Google’s brand rating of AAA+ was the highest on the list. Microsoft and U.K.-based telecom company Vodafone were the only other companies in the top ten to receive such a high rating.
Google rival Apple placed in the eighth spot, a big jump from last year when it was ranked at number 20. The Apple brand was given a $29.543 million valuation.
Google’s high brand value is indebted to the company’s overarching presence in the tech industry, which includes ventures like GMail, Google Docs, Google Maps, YouTube, the Android mobile operating system and an upcoming music service. Not all of Google’s projects turn a profit, but they’re nonetheless effective at enriching Google’s brand value.
Not all tech companies fared so well this year. Beleaguered mobile company Nokia saw its value fall from $19.558 million last year — and a number 21 ranking — to $9.658 million, good enough for 94th place.

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Burma bans Skype, severing global communication


Burma restricts communications even more, and in a country where a cell phone is a luxury, this means reaching out to the world is nearly impossible.
Earlier this month we reported that Burma had timidly entered among the countries joining the Facebook revolutions. The Facebook page “Just Do It Against Military Dictatorship” gathered steam (which has since somewhat level off), and it appeared that activists were attempting to use the extremely limited Internet access Burma had. While every country involved in the social-media bred demonstrations has struggled against an oppressive government, Burmese authorities are known for their extreme violence against citizens. As famed dissident Aung San Suu Kyi said regarding the uprising, “the people have stood in Burma before, as you know, and in those instances they were fired upon by the army.”
Now it appears that just the inkling of citizen uprising is enough to make the country tighten its grip on access to the rest of the world. According to Global Post, Skype has been blocked and other VoIP platforms are being banned as well. The Post also reminds us that using Internet cafes for VoIP international calls are one of the few ways the reclusive country’s citizens have of communicating with the rest of the world. Mobile phones and other personal devices for communication are wildly expensive: For example, owning your own cell phone number (just the SIM card, not the hardware or accompanying software) is about $1,700. And how does that translate here? The worth of a dollar is obviously much higher in the very poor country, so it would be akin to charging a US citizen $72,000 for a mobile number. So free or inexpensive VoIP software is an important asset to the Burmese.
The larger motivation to cut Skype and similar services could obviously be to increase increase profits for the government-owned phone company within the country, but there have been reports before the latest restriction that the Burmese government would be restricting access to information about the Middle Eastern revolutions. A report in the New York Times yesterday claimed that the Chinese government is also taking precautions, and that if the word “protest” is heard over phone lines, the call is immediately cut. China also recently shutdown hundreds of thousands of Internet cafes. Still, money may be the larger issue at play in Burma, but this all just means the oppressive government can kill two birds with one stone by cutting VoIP services.

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CTIA roundtable: Sprint, Verizon, and AT&T talk data and argue over T-Mobile

This morning, the heads of all three major carriers joined Jim Cramer of CNBC for a live roundtable on the state of the wireless industry and, of course, the purchase of T-Mobile by AT&T.

News of AT&T’s purchase of T-Mobile is rippling through CTIA. Though the mood was generally light at today’s carrier forum, moderator Jim Cramer (Mad Money) didn’t hesitate to ask the heads of Sprint, AT&T Mobility, and Verizon Wireless some tough questions about the costs of wireless access, the wireless spectrum, and the impact the purchase of T-Mobile will have on innovation in the U.S. market.
Noticeably, T-Mobile was absent from the carrier lineup. When asked about the purchase of T-Mobile, AT&T Mobility’s Ralph de la Vega was pretty brief, but defended the carrier’s $39 billion decision, saying that the added wireless spectrum that T-Mobile owns as well as the new customers and added infrastructure will help AT&T bring 4G services to the market quicker. In a witty retort, Sprint’s Dan Hesse said “wait, I thought you and T-Mobile already had 4G,” commenting on the claim T-Mobile and AT&T have been making that their HSPA+ networks are actually 4G. Hesse was not shy about his discomfort with the deal, reiterating claims that it basically gives Verizon and AT&T an 80 percent market share and hurts the competitive growth of the industry in the long run. Verizon’s Dan Gaul was mostly neutral on the matter, saying that Verizon is monitoring the situation closely, but doesn’t necessarily think it is a bad or good thing. Verizon believes it is in a very competitive position.
Toward the end of the discussion, Cramer asked the carriers whether a series of companies were friends or foes. AT&T claimed that Facebook and Twitter are both a friend to it and Verizon’s Gaul believes Netflix is a friend, but has no interest in owning content companies. Finally, Hesse (Sprint) said that he hopes the Nokia/Microsoft Windows Phone partnership is successful because a fourth operating system would make for a healthier operating system market. Overall, throughout the morning Hesse painted himself as the most reasonable and likable CEO of the bunch, getting quite a few laughs and cheers from the crowd. Speaking about metered usage, Hesse said Sprint will stick with its unlimited plans for now: “…if you look at broadband at home, it’s not metered. We look at tonnage and usage immensely. We try to focus around simplicity and value. Consumers will pay a premium for simplicity,” said the CEO.
Other topics discussed included the tragic events in Japan, the need for more wireless spectrum, the growth of video, Jim Cramer’s children, and the iPhone launch on Verizon (AT&T has “no comment” on how it impacted sales).

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Despite update, new Apple MacBook Pros continue to crash


Even after an update to OS X 10.6, new 15- and 17-inch MacBook Pros are reportedly freezing when running multiple programs.
Apple’s new 15- and 17-inch MacBook Pro laptops are reportedly freezing when put under a heavy load, according to numerous reports, as well as user comments on the Apple Discussion board. The problem, which appears to be widespread, has persisted for at least some users even after an update from Apple.
The new 15- and 17-inch MacBook Pros feature Intel’s speedy new Sandy Bridge Core i7 quad-core CPUs, available up to 2.3GHz, along with AMD Radeo HD graphics processors (GPU), with up to 1GB of dedicated video memory.
The first public report of the issue appeared on an Apple.com discussion thread entitled “MacBook Pro 2011 17? hard freeze,” started on March 1, less than a week after Apple unveiled their new MacBook Pro lineup on February 24.
User Rensoom, who started the thread, says that he “wasn’t doing anything unusual,” but admits that he “had 7 apps open and was amid an auto-backup to TimeMachine.” This resulted in a “hard freeze.”
Since then, the thread has ballooned to 65 pages (at the time of this writing) with users complaining that their pricey new notebooks crashed when performing any GPU-intensive tasks, like running video games or iMovie.
According to user ND381, the problem occurred when running CPU-heavy processes along with programs that caused graphics processing to shift from the new Sandy Bridge processor to the descrete AMD Radeon graphics processor. One user, Chullo, was able to duplicate the problem at his local Apple Store, and cause all 15-inch and 17-inch MacBook Pro display models to freeze, “much to the surprise of the genius helping me,” he wrote.
After reports of the problem became more widely known, Apple released a Mac OS X 10.6.7 update, which included a number of updates and fixes, including improved “graphics stability.” Unfortunately for MacBook Pro users, the freezing issue has persisted for some users, even after the update.
In fact, some say the problem has actually gotten worse, as a similar issue now seems to occur simply when running iTunes. We have yet to hear whether Apple has additional plans to address the issue.


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luni, 28 martie 2011

France fines Google over Street View privacy violations


Google's privacy SNAFUs have drawn the ire of the French government, which claims that privacy breaches extend to the geo-social app, Google Latitude.
France’s data privacy regulator has announced that it has fined Google $142,000 (€100,000) for unauthorized data collections carried about by the company’s controversial Street View photo-mapping project.
The Commission nationale de l’information et des libertes (CNIL) informed Google in May of 2010 that it would face penalties if it did not stop the data collections and hand over the information that had been collected. CNIL today said that Google had failed to comply with its demands and therefore would be subjected to a fine.
The Street View project aims to add panoramic photos to Google’s mapping service, Google Maps. Last year, it was revealed that Street View vehicles had collected personal information from unencrypted Wi-Fi networks. Several countries, including the U.S. and the U.K., announced investigations into the breaches. Google has since apologized for its actions and has always maintained that the data collections were accidental.
And while Google has ceased siphoning Wi-Fi data, CNIL alleges that the company has resorted to collecting data about Wi-Fi access points through smartphones that are running Google Latitude, a geo-social app that allows users’ to register and share their locations. CNIL claims that the Internet giant has failed to inform Latitude users about the practice — another reason behind its decision to fine the company.
Google is free to appeal the fine, but hasn’t yet indicated if it will do so.

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Amazon cuts e-book sharer, Lendle

The application allowing Kindle users to share their books has been pulled, and even Lendle doesn't know why.

That was quick. After a mere two months, Amazon is already cutting its e-book sharing service Lendle. After users begged and pleaded for some feature allowing them to lend books, Amazon finally introduced a lending service. While it had some strings attached (you could only loan out a title for 14 days and could not be also reading it), it was something users pined for.
Lendle was an application that synced to a user’s Kindle account and kept a running list of books you’d completed reading that were available for lending purposes. You were able to browse the collective lists of Kindle users and send requests to borrow e-books, and vice versa.
The e-book share-aggregator posted to its Twitter early this morning that “Amazon has revoked Lendle’s API access. This is why the site is down. It’s sad and unfortunate that Amazon is shutting down Lending sites.” According to Lendle, Amazon determined to cut the program because it didn’t “serve the principle purpose of driving sales of products and services on the Amazon site.” Which sounds to us like Lendle was making it too easy for Kindle users to avoid buying e-books altogether, preferring to troll the Kindle community for new titles. And this is where all the aggravation with digital booksellers comes in: Just like you would in the actual store, you’re forking over money for a book. But when you buy via Kindle, you don’t actually own it or can do what you want with it.
Apparently, the small amount of control Lendle was giving Kindle users was too much for amazing. According to Lendle, Amazon sent the company its walking papers via a “no reply” e-mail address, and has failed to respond to questions from the company.
Lendle creator Jeff Croft recently insisted to the Wall Street Journal that his business did profit Amazon. “People are saying I borrowed a book and I bought it because I didn’t finish it,” he said. “That seems to be happening a lot.” Amazon’s lending service for e-books is still alive and kicking, but now users won’t have a digital library to ask for loans from.

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Firefox 4 hits the streets

Mozilla has released Firefox 4, revving up performance, improving security, and offering users a broad range of personalization and customization options.
Competition in the Web browser market is heating up, and fresh on the heels of Microsoft releasing Internet Explorer 9, Mozilla has set Firefox 4 loose upon the world. Long the number-two browser behind Internet Explorer, Firefox 4 offers to give users a new look at the Web with improved performance and new technology, enhanced security features, and a wealth of customization and personalization options that enable users to make the browser truly their own. However, the stakes have perhaps never been higher for Mozilla, which faces stiff competition from the likes of Google Chrome, as well as Microsoft’s brand-new IE9.

Like Chrome and IE9 before it, Firefox 4 looks to streamline the browser interface, eliminating clutter, moving tabs to the top of the window, and shifting the application’s emphasis to discoverable features rather than in-your-face annoyances. However, that doesn’t mean Firefox 4 is more difficult to use—in addition to performance enhancements (like support for hardware graphics acceleration, the new JägerMonkey JavaScript engine, and other serious performance boosts) Firefox 4 features a new “Awesome Bar” that enables users to type terms and words into the address bar to match bookmarked sites, browsing history, open tabs, and bookmarks, making it easy to get back to things. The Awesome Bar also adapts to users’ habits, adjusting its offerings based on what users select.

Many Web users keep some sites open all the time—like email, social networking, and other services—and in Firefox 4 those sites can be set up as “App Tabs”—permanent icon tabs on users’ tab bars. Firefox 4 also offers a tab “Panorama” view that enables users to visually organize their tabs into logical groups. Firefox 4 also sports a new sync feature that enables users to manage their browsing histories, bookmarks, and open tabs across mobile and desktop versions of Firefox. Firefox 4 retains access to the vast array of skins and add-ons that have been developed for the browser, so users can enhance and customize their browsing experience.

Under the hood, Firefox 4 includes support for a number of new technologies, including WebGL 3D graphics, support for open font formats like TrueType, OpenType, and WOFF, substantially improved support for CSS3, support for high-definition video and Google’s WebM video format, a new graphics engine that support things like inline SVG graphics—plus Firefox 4 makes audio data accessible to JavaScript, supports Windows 7 multitouch, and an experimental Web console that lets the curious see how the Web operates under the hood.
Firefox 4 also takes steps to improve users’ security online: a new “Instant Web Site ID” feature offers one-click access to a site’s identity information, including details like how many times a user has visited it. (Hint: if a site claims to be PayPal and you’ve never been there before, it’s not PayPal.) Firefox 4 also offers a Private Browsing mode, a new “Forget This Site” feature that wil remove any trace of having visited, and a new “Do Not Track” feature that tries to tell sites that you don’t want to be included in any behavioral tracking they do—of course, sites have to play along with that and actually honor the request from Firefox.
Firefox 4 is a free download for Mac OS X (Intel-based Macs running Mac OS X 10.5 or later only), Windows 2000+, and Linux. And if you’re curious about how the Firefox 4 rollout is going, check out glow.mozilla.org.

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Amazon launches Appstore for Android with free Angry Birds Rio

Amazon celebrates the launch of its Appstore for Android with a free download of Angry Birds Rio, normally $0.99, for one and all.

The birds don’t have anything to be angry about this morning. Amazon has officially launched its Appstore for Android, celebrating the release with a free download of Angry Birds Rio to encourage people to check out the newness. The app will reset to its still-low price of $0.99 after today, but plenty of Android users are sure to jump on the promotion for the insanely popular mobile game before then.

There are two options available for accessing the Appstore: anyone with an Android phone can either download it straight to their device or head over to amazon.com/appstore for web access. Both options offer users access to the more than 3,800 apps that are available at launch, though the web-based frontend also offers access to Amazon’s Test Drive feature, which takes advantage of the online retailer’s cloud services. Using this, people are able to play around with any app in a browser window for 30 minutes. Amazon also intends to offer one app for free per day to help get things going for the newly launched Appstore.

This comes on the heels of the news late last week that Amazon will be setting its own Appstore prices, some of which will undercut identical offerings in Google‘s Android Market. The Android operating system offers a more open environment to operate in than Apple’s closed App Store model, which is why we’re not seeing a similar offering for iPhones and iPad.

The question people have been asking is whether Amazon’s entry into the app store space is helpful or harmful to the Android user base. Competition is healthy of course, and Google’s openness in allowing such a thing to exist on Android phones stands in stark contrast to Apple’s own approach. It could also serve to fragment the Android community as users are faced with a choice between purchasing the same apps from two different sources.

While Amazon’s 3,800+ offering of launch apps sounds healthy enough, the number falls far short of Android’s 200,000+. Many of those core 3,800 are among the most in-demand items, but there’s still a lot of ground to be covered before Amazon can be considered on the same level as Android Market.

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duminică, 27 martie 2011

BlackBerry Playbook priced at $500 and up, pre-orders now open for April 19 release

Research In Motion confirms pricing and an April 19 release date for its upcoming BlackBerry PlayBook tablet as pre-orders open at Best Buy.

BlackBerry developer Research In Motion has arguably been the hardest-hit following the arrival of the iPhone and the growth in the global smartphone market that followed. Still, if you are going to bet on any company to successfully compete with Apple in this post-iPad world, RIM is your best choice. The tech firm is still a dominating presence in the business world, and that’s the angle it is taking with its soon-to-arrive PlayBook tablet, which is now officially priced, dated and open for pre-orders.
Best Buy posted three pre-order product pages for the 7-inch tablet last night, with the 16GB model costing $499.99, the 32GB model costing $599.99 and the top-level 64GB model costing $699.99. Pre-orders are now open, and a RIM press release confirms that the product will arrive in select stores — namely, Best Buy, Best Buy Mobile and Future Shop — on April 19.
Best Buy and Future Shop are the first retailers to get the tablet, but RIM further confirms that you’ll eventually be able to find it pretty much anywhere that deals in tech goods, including Staples, Office Depot and Radio Shack. The PlayBook will also be available from three of the top four wireless providers in the country, AT&T, Sprint and Verizon. T-Mobile is notably absent from the list, though that won’t exactly matter in another 12 months.
The 7-inch PlayBook is both priced and built to compete with Apple’s newly released iPad 2. While the device won’t have access to any 3G wireless data plans, it sports a 1 GHz Cortex-A9 dual-core processor (read: powerful), 1 GB of RAM, 1080p HDMI output, Wi-Fi and Bluetooth, front- and rear-facing cameras (3MP and 5MP, respectively) all of the usual support for various audio and video formats, built-in GPS, an accelerometer, a gyroscope, a compass and browser support for both HTML5 and Flash.
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Apple sues Amazon over ‘App Store’ trademark


Apple is taking Amazon to court in California to try to get the online retail giant to drop the name for its newly-launched Android app marketplace.
Amazon today launched its very own Android app marketplace, which it has decided to name simply, but appropriately, the “Appstore for Android.” Unfortunately for Amazon, Apple is a bit sensitive over anything bearing a combination of the words “app” and “store.” As such, Apple has decided to sue Amazon to prevent the company from using the “Appstore” name by claiming trademark infringement.
The lawsuit was filed last week, but was first reported late Monday. Apple is seeking to have a judge prevent Amazon from continuing to use the “Appstore” name and is also asking for compensation for unspecified damages.
“Amazon has begun improperly using Apple’s App Store mark in connection with Amazon’s mobile-software developer program,” Apple’s complaint stated. Apple claims that it contacted Amazon on three occasions to try and get the company to drop its planned name for the app portal, but failed to get a “substantive response.”
Amazon launched its Android app developer portal today alongside a promotional offer for a free download of Angry Birds Rio. The store currently features some 3,800 apps.
Earlier this year, Microsoft filed a motion to dismiss Apple’s claim on “App Store” on the grounds that term was “too generic” to qualify for trademark status. Apple then countered with an argument of its own, which said basically that “App Store” was no more generic than Microsoft’s trademark on “Windows.”
Apple had originally filed for the rights to the name back in 2008, shortly after launching the iTunes App Store for the iPhone.

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Google, Apple top ‘most desirable employers’ list


Surprise! Everyone wants to work at Google, according to a new study by research firm Universum.
Nearly one in four professionals want to work at Google, according to a newly released study from consulting firm Universum, which helps companies make themselves more attractive to potential employees.
When asked to pick their ideal employers out of a list of 150 companies, 24.79 percent of respondents chose Google as their top pick. Apple came in second, with 13.45 percent.
The survey questioned 10,306 young professionals (college graduates with one to eight years of experience) to choose the top five companies for which they’d most like to work.
Facebook, not included on the list, was the top write-in choice, followed by the US Department of Homeland Security, and the United Nations, reports the Wall Street Journal.
Other technology companies that made it into the top 10 most desirable employers include Amazon at No. 5 and Microsoft at No. 7.
Some tech brands didn’t rank as well. Like Qualcomm, for instance, which tied for number 132 with widely hated factory farm corporation Monsanto.
(To see the full list, click here.)
According to Universum project manager Kasia Do, who spoke with the Wall Street Journal, professionals chose companies that they liked as consumers, as well as employers that seem to offer financial stability, like government agencies.
That Google came in first is like unsurprising for many, as the company’s employee perks are widely known. In addition to the YouTube channels and Twitter feeds that shed light on life behind Google’s multi-colored doors, the company also holds open house events and “tech-related talks” to help woo potential employees. And, as anyone who’s been to one of Google’s offices knows, the place is sweet.
Of course, wanting to work for Google, and actually being able to get hired are two entirely different beasts. The company is notoriously scrupulous in its hiring. And even candidates with top-notch credentials can find themselves on the cutting room floor. But don’t worry, young professional, it’s still OK to dream.

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GetJar: Android will outsell iPhone two-to-one


Online mobile application store GetJar—which competes with the iTunes App Store, Android Market, and other venues and claims the “largest open app store” in the world—has published the results of a global consumer survey it commissioned to look at mobile phone users’ app usage, brand loyalty, and acceptance of in-app advertisements. The results: GetJar says about twice as many mobile phone users plan to switch to Android rather than the iPhone when they get their next phone…and that mobile users are surprisingly OK with in-app ads.
“The survey results make it clear that all eyes are on Android, as well as the importance of brand equity in the increasingly competitive mobile app space,” said GetJar’s chief marketing officer Patrick Mork, in a statement. “In addition, the data also reveals that brand marketers and advertisers also have a reason to be hopeful about consumer’s appetite for in-app advertisement.”
GetJar did not reveal who they commissioned to conduct its survey, or how the survey was conducted. Sample bias may be an issue with GetJar’s figures. GetJar offers some iOS applications, but most iPhone users are locked into Apple’s iTunes App Store, so iPhone users may be significantly under-represented in GetJar’s survey. Historically, GetJar users have predominantly used Symbian phones and Java-based feature phones.
According to GetJar’s survey, about one third of mobile phone users spend an hour or more a day using apps on their phone, compared to about half who spend the same amount of time watching television. Some 58 percent of respondents reported using apps more than once a day. Users find apps in a variety of ways—and not always through stores: almost half of respondents said they discovered apps while browsing online, while only 25 percent said they discovered apps in an app store. Some 17 percent say they discovered applications through social media or friends.
Perhaps not surprisingly, the survey found that gaming applications were the most popular with respondents, followed by social networking applications. Users reported that the most important things that users considered in a mobile application store where the ease of searching and the number of free apps available; furthermore, the single biggest factor in deciding whether to download an application was its price. GetJar found that app quality impacts brand perceptions: some 80 percent of respondents said a good app makes a brand more trustworthy, and 72 percent said they were more likely to “engage” with a brand if they thought its app was good.
The survey also found that 73 percent of respondents said they have downloaded an application that had embedded advertising, and some 60 percent of those respondents said they would do so again. Surprisingly, the survey claims one in four respondents made a purchase after clicking on a mobile ad.
GetJar says the “pro-Android” views revealed by the survey bolster its resolve to expand its own program for Android publishers to “secure its position as the premier open Android Market alternative,” although GetJar says they still plan to support BlackBerry and iOS devices.

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sâmbătă, 26 martie 2011

iPad 2 launching in 25 more countries on Friday

Apple will be launching the iPad 2 in 25 more countries on March 25, with stores and resellers kicking off promptly at 5 p.m. local time.
Staying true to its word, Apple has confirmed that the iPad 2 will go on sale in 25 more countries this Friday, March 25, with Apple retail stores and authorized resellers kicking things off at 5 p.m. local time. Outside the U.S., that means New Zealand will probably be the first market to officially get a crack at the iPad 2, followed by Australia, a swath of European countries, then the rest of North America.

Apple made it clear that the company believes the iPad is head and shoulders above the competition in the tablet market.
“While competitors are still struggling to catch up with our first iPad, we’ve changed the game again with iPad 2,” said Apple CEO Steve Jobs, in a statement. “We’re experiencing amazing demand for iPad 2 in the US, and customers around the world have told us they can’t wait to get their hands on it.”
iPad 2's are still tough to get in the United States, with wait times for four to five weeks through Apple’s online store, and while most retailers have managed to keep stock on hand, getting an iPad 2 at a store is still a bit of a contact sport.
“We appreciate everyone’s patience and we are working hard to build enough iPads for everyone,” Jobs wrote.
The 25 countries getting the iPad 2 on March 25 are:
AustraliaAustriaBelgiumCanadaCzech RepublicDenmarkFinlandFranceGermanyGreeceHungaryIcelandIrelandItalyLuxembourgMexicoThe NetherlandsNew ZealandNorwayPolandPortugalSpainSwedenSwitzerlandUnited Kingdom
Hong Kong, South Korea, and Singapore are due to get the iPad 2 in April, and Apple plans to make the iPad 2 available in additional international markets in the coming months.

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Verizon has no plans to buy Sprint, says CEO

Despite being pushed to No. 2 because of the planned AT&T/T-Mobile merger, Verizon says it does not need to purchase Sprint to stay competitive.

Verizon Wireless has no intention of buying Sprint Nextel, says its chief executive, Daniel Mead. This in light of the fact that Mead’s company may soon drop down to the number two largest wireless company in the US, if AT&T’s recently announced plan to purchase T-Mobile for $39 billion is approved by federal regulators.
During an interview with Reuters on Monday, Mead said that Verizon, currently the most profitable wireless carrier in the US, found no reason to purchase Sprint.
“We’re not interested in Sprint. We don’t need them,” Mead told Reuters just before the 2011 CTIA wireless industry conference in Orlando, Florida, which takes place this week.
Mead also indicated that Verizon would not oppose AT&T’s T-Mobile purchase, and added that he believes the deal will be approved by the Federal Communications Commission and the Federal Trade Commission, if the companies agreed to the regulators’ conditions.
“Anything can go through if you make enough concessions,” Mead said.
The fate of Sprint has become one of the most significant question marks left hanging in the musty air after news of the AT&T/T-Mobile union went public on Sunday.
Sprint has come out firmly against the AT&T/T-Mobile merger, saying it would “result in a wireless industry dominated overwhelmingly by two vertically-integrated companies that control almost 80 percent of the US wireless post-paid market.”
Some believe Sprint could have difficulty competing against Verizon and the new AT&T/T-Mobile juggernaut if not purchased by a larger entity that could provide support to the dwarfed cellular carrier.
Another possible option is that Sprint, which was originally slated to purchase T-Mobile before presumably being out-bid by AT&T, could begin to buy up smaller, budget competitors like Metro PCS or Leap.
Regardless, it’s clear the AT&T/T-Mobile deal has sparked a feeding frenzy in the wireless industry. It remains vague, however, who’s predator and who’s prey.
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IPhone 5 said to be in ‘trial production,’ rumored to include NFC

A report out of China suggests Apple is going ahead with plans to support "wave and pay" NFC technology in the iPhone 5 and is also looking to establish a manufacturing base in South America to help meet North American demand for its products.

A new report from China Times is the latest in a steady stream of rumors indicating that the iPhone 5 will include near-field communications (NFC) technology to support mobile “e-wallet” transactions. The report says that the next-generation Apple smartphone has entered the “trial production stage” en route to a summer 2011 release.
Earlier this week, The New York Times reported that Apple was working on developing NFC technology for a “coming” iPhone model, but didn’t indicate if that would be the iPhone 5. The new reports favoring the inclusion of NFC are in contrast with a report out of the U.K. suggesting Apple was dropping its plans for an NFC-ready iPhone 5.
China Times has reported that the phone will have a redesigned metal chassis meant to improve antennae function. The iPhone 4 was widely criticized for its poor antennae design, which was blamed for weakening signal strength when the phone was gripped in certain ways.
The iPhone 5 is also said to feature a new 4-inch scratch resistant touchscreen, adding weight to rumors that Apple would offer a larger screen on the new iPhone model. A 4-inch screen would offer a half-inch more over the 3.5-inch screen of the iPhone 4. It’s widely suspected that Apple will increase the screen size without increasing the overall size of the device by opting for an edge-to-edge touchscreen design. The report also said that the iPhone 5 will include the A5 dual-core processor, which made its debut in the newly-launched iPad 2.
The China Times has also indicated that Apple and its manufacturing partner Foxconn may be looking to establish a new facility in Sao Paulo Brazil. The new facility would be dedicated to producing Apple components and would be up and running sometime in 2013.

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vineri, 25 martie 2011

Reddit to remain in Conde Nast stranglehold

Don't believe reports that Reddit.com is up for sale, says the site's operations manager, Jeremy Edberg.

A report from All Things Digital‘s Peter Kafka claiming that Condé Nast plans to sell a portion of its social news site Reddit.com is false, says Reddit operations manager and senior product developer Jeremy Edberg.
Citing unnamed sources, Kafka said that publisher Condé Nast planned to spin-out  Reddit, opening it up to outside investment, while hanging on to a significant chunk. The alleged sale would put Reddit at a $200 million valuation, sources said.
“Taking Reddit outside of Condé Nast’s corporate structure would make the site that much more valuable,” writes Kafka, “and would give it a better chance to compete for capital, managers and employees alongside the likes of zippy startups like Quora, StackExchange, etc.”
Steve Newhouse, who runs digital operations for Advance Publications, Condé Nast’s parent company, would only say, “We love our Reddit asset, and it’s a core for us, and it’s getting more valuable every day.”
According to Edberg, however, the Kafka report is entirely made up.
“This article is a complete fabrication,” Edberg (Reddit username “jedberg”) wrote in the comment section for one of the article’s submission on Reddit. “[Kafka] should be ashamed to call himself a journalist.”
Edberg further backed up his assertions, saying that he confirmed the story’s falsehood “with the Newhouse family,” which owns Advance Publications.
While Reddit users appeared to be relieved that the site would not be subjected to a sale, issues with the site still remain, including regularly overloaded servers and a gutted staff, despite being owned by a major corporation like Condé Nast. (Reddit currently has only one full-time engineer. One.)
The site has made attempts to improve its revenue flow with a self-service ad program and a Reddit Gold membership option. Additional investment could help Reddit better handle its growing pains.
Reddit has grown rapidly, surging to a billion (yes, with “b”) pageviews in a single month. It has become one of the 100 most popular sites on the Internet. And unless Condé Nast does something crazy, Reddit seems to be headed nowhere but up — especially without Digg to worry about anymore.
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NPD: Consumers flock to supersized smartphones

Remember the Razr? Yeah, we barely do either - and there's a reason. Consumers wants big screens on their smartphones.
Market research company NPD is reporting that when it comes to consumer smartphone preference, the bigger the better. Tiny, sliver-sized phones have become a thing of the past and people are now willing to sacrifice space in favor of richer, larger, fully-featured media experiences.
According to NPD’s claims, the demand for phones with displays ranging between 3.5 and 3.9 inches have leveled out, but consumer interest in those with 4-inch screens or larger is on the rise and besting its smaller competitors. In its press release, NPD points to devices like the Samsung Galaxy S, HTC Evo 4G, and Motorola Droid X as just a sampling of the smartphones that were able to grab 24-percent market share. Analysis also shows that “the market share of smartphones with screens smaller than 3.4 inches declined from 63 percent in Q4 2009 to just 36 percent of the smartphone market in Q4 2010.”
NPD also reported that the bestselling large display devices were the Evo 4G, the Droid X, the Fascinate, the Captivate, and the Vibrant. And apparently, while men are more likely to spring for the larger screens (their pants have much larger pockets, we’d like to point out), woman are taking up with the trend as well. Over the last year, women went from being responsible for 30 to 40 percent of supersized smartphone sales.
With app development becoming increasingly innovative, data storage expanding, and resolution improvements on the rise, the devices are obviously so much more than phones – so it makes sense to slap a 4-inch display on them. Get much larger than that, though, and you’re looking at a tablet. Maybe we’re heading for a future in which consumers forsake smartphones altogether in favor of 7-inch tablets! Steve Jobs would be kicking himself.
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Nokia making a tablet without Microsoft?

When it comes to smartphones, Nokia is committed to Microsoft. But on other devices, like tablets? Apparently only time will tell.



Nokia may have plans for MeeGo after all. The outlook hasn’t been terribly promising for the operating system since the Nokia-Microsoft partnership, but new reports are saying that Nokia may be looking to create a tablet and would be going that route without a Windows OS.
Reuters is reporting that “a person with knowledge of the company’s thinking” says that the brainchild of Intel and Nokia would be a more likely operating system for its tablet options. Apparently, before the beleaguered Swedish cell phone manufacturer tied its fate to Microsoft, it had big intentions for its MeeGo OS and according to inside sources, wants to make an impression with its first entrance into the tablet market.
The report also says that “Microsoft is not expected to be ready with a tablet platform before late 2012,” and any hypothetical tablet would be based on the full Windows OS.
Mostly what this sounds like to us is an inner struggle Nokia’s having. When it first decided to partner with Microsoft, Nokia made a big show of expressing its commitment to MeeGo. But there’s been no clear explanation of how the companies would approach a Nokia tablet.  At the press conference announcing the partnership, Stephen Elop said there was no agenda, but that Nokia would be able to take advantage of Microsoft plans for tablets. What does this mean? Mostly that Nokia is trying to keep its options open. A spokesperson told AllThingsDigital that “We have stated previously that MeeGo provides us with options on tablets. Windows Phone also provides us with options, as does our broader relationship with Microsoft. Our CTO will be exploring platforms and technologies to determine Nokia’s possible future tablet strategy.”
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Senators ask Apple to pull DUI-evasion apps

Apple faces criticism for items in its App Store yet again, but this time, its apps that aid drunk drivers that are catching attention.


Apple is currently being urged by users to cut its app promising to cure homosexuality. Thousands have voiced their disapproval of the application, and thus far Apple has remained mum on the subject. But another iOS app garnering negative attention is one that might require a response. US senators are asking Apple to pull applications that help law-breaking users avoid police.
There are quite a few iOS options in the App Store that promise to keep you out of cuffs, specifically keep those driving under the influence away from DUI checkpoints. PhantomALERT and FuzzAlert (which are available for Android devices as well) are two such apps that have brought government attention to Apple because it only allows approved of apps to be available in its App Store. The Senators want Apple to use this authority to pull any and all applications that aid law evasion.
“With more than 10,000 Americans dying in drunk-driving crashes every year, providing access to iPhone and iPad applications that alert users to DUI checkpoints is harmful to public safety. We know that your company shares our desire to end the scourge of drunk driving and we therefore would ask you to remove these applications from your store,” senators Harry Reid, Charles E. Schumer, Frank Lautenberg, and Tom Udall wrote in a letter addressed to Apple VP of iPhone software Scott Forstall.
And while the Android Marketplace isn’t subject to the type of scrutiny as Apple’s, the senators have also addressed the competition. The group noted that “We appreciate the technology that has allowed millions of Americans to have information at their fingertips, but giving drunk drivers a free tool to evade checkpoints, putting innocent families and children at risk, is a matter of public concern.”
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joi, 24 martie 2011

LinkedIn hits 100 million members

Facebook might be the dominant social networking service, but LinkedIn's social network for professionals has just hit 100 million members.

LinkedIn has always been a social networking service with a bit of a twist: instead of encouraging people to play games, amass as many “friends” as possible, and encourage outrageous online behavior, LinkedIn has

targeted professionals and job-seekers, enabling folks to make connections with their professions and industries. And while Facebook is the dominant player in the social networking market, LinkedIn is still experiencing extraordinary growth: the site now claims to have more than 100 million users, more than half of whom are outside the United States.
“This isn’t just a big milestone for us—it’s also an important one for all of you, our members, who’ve helped build the LinkedIn network,” wrote LinkedIn CEO Jeff Weiner. “We’re most inspired that by connecting talent with opportunity at massive scale, we’re changing people’s lives in meaningful and sustainable ways. Each of our 100 million members has a unique story — from finding a job, to recruiting talent, to sourcing new deals, and even starting a business.”
LInkedIn notes that its service is used in more than 200 countries around the world, and that more than half LinkedIn’s members come from outside the United States. The company also notes that execs from all Fortune 500 companies are members of LinkedIn, and the service is showing very strong growth in Mexico and Brazil—Brazil’s membership growth was 428 percent in the last year. The site claims more than 1.3 billion connections have been made amongst its members, and education, facilities services, and ranching (of all things) are among the industries with the fastest year-on-year growth. And, lest one think LinkedIn is all button-down and business-like, there are 74 profiles that list “Elvis impersonator” as a position—and one who claims to be a “martini whisperer.”
Social networking services like Twitter, Facebook, and Groupon are hot in the investment community, and LinkedIn is currently seeking to raise about $175 million in an initial public offering. However, despite significant growth in subscriber numbers and its international representation, LinkedIn does face problems with “stickiness,” or how often its members use the service. In a regulatory filing in January, the company indicated a “substantial” majority of its users visit the side less than once a month. LinkedIn is hoping to combat that trend with new services aimed at job-seekers and recent grads, as well as news feeds tailored to users’ industries and interests.
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Judge rejects Google Books settlement

A federal judge has rejected a settlement plan that would enabled Google to put millions of books online...even if it didn't have permission.

Federal judge Denny Chin has rejected a proposed settlement between Internet titan Google and the publishing industry that would have granted Google a monopoly for digitizing so-called “orphan works,” or books which are still in copyright but for which no author or rights-holder contact information is readily available. Under the controversial settlement plan—known as the Amended Settlement Agreement or ASA— Google would have paid some $125 million and set up a system that would enable rights-holders of orphan works to register with Google and get paid for the use of their work. Judge Chin dismissed that notion, finding that authors’ and publishers’ copyrights completely trump Google’s non-existent right to scan their work, make it available to the world, and earn money by positioning ads around it. Perhaps more important to Judge Chin, however, was that the settlement would give Google a practical monopoly on the book search market.
The controversy over Google Books started almost as soon as Google quietly became its book-scanning project back in 2004. The stated goals of the project are laudable on their face: make digitized copies of books and printed material that, in many cases, is inaccessible to most of the world and mouldering away in libraries, and make that content searchable and accessible to the whole world via the Internet. Google’s Sergey Brin has characterized the Google Books project as a way to secure humanity’s treasure-trove of knowledge from catastrophes like the burning of the Library of Alexandria—Google Books would not only preserve information, but make it more widely available than at any point in human history.
However, various coalitions of authors, publishers, and rights-holders—as well as Google competitors—immediately attacked Google Books, noting that Google had not obtained permissions from rights holders to digitize and distribute content. Google worked with the initial collection of opponents—many of whom have conflicting interests themselves—and announced a settlement in 2008 that would enable Google to continue scanning books. The proposed settlement drew still more fire—including objections from the U.S. government, and an Amended Settlement Agreement (ASA) was announced.
The ASA was controversial because it would essentially leverage class-action law to grant Google an exclusive right to scan and distribute in-copyright works. Although authors and rights holders would be able to register with Google to receive royalties for the use of their material—or opt-out entirely—the deal placed the onus on rights holders to pro-actively protect their rights. Moreover, if another company—say, Google or Amazon—wanted to get into the book scanning business, the ASA would prevent it: those companies would have to start over at step one and reach some arrangement of their own before they could even think of trying to compete with Google.
In rejecting the ASA, Judge Chin mostly focused on the anticompetitive aspects of the ASA, noting it would “arguably give Google control over the [book] search market.” Google—and Google alone—would have a special immunity from copyright law to scan, index, and distribute orphan works, while competitors would have no such capability.
However, Judge Chin was not unaware of the copyright implications of the ASA.
“A copyright owner’s right to exclude others from using his property is fundamental and beyond dispute,” Judge Chin wrote in his ruling. “Under the ASA, however, if copyright owners sit back and do nothing, they lose their rights. Absent class members who fail to opt out will be deemed to have released their rights even as to future infringing conduct.”
Google has not yet formally responded to Judge Chin’s denial, although statements distributed via email by Google spokespersons indicate the company is disappointed and reviewing the ruling.
At this point, Google could choose to appeal the ruling and work to have the ASA approved—it was, after all, the result of several years’ negotiation with a diverse set of players—or go back to the drawing board and try to come up with another solution.
Judge Chin’s ruling implies that he would be more inclined to approve a settlement that applied only to authors and rightsholders that chose to accept it. However, being able to digitize only books for which Google can get express permission is precisely what Google was hoping to avoid.
The full text of Judge Chin’s ruling is available via Scribd.
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Samsung shows iTunes-like social, reading, music, media, business ‘Hubs’ for Galaxy Tabs

In addition to announcing new tablets at CTIA, Samsung also showed off a whole suite of apps, services, and business features for its Galaxy Tab and Galaxy S devices.
In addition to unveiling a new 8.9-inch Galaxy Tab and redesigning its upcoming 10.1-inch offering a few moments ago, Samsung showed off a whole suite of software and services aimed at turning its line of touch tablets into a premium offering, much like Apple has done with its iTunes ecosystem on the iPad. The company rolled out the announcements at lightning speed and was loose on details, so bear with us if there are any inaccuracies.
Samsung’s entire Galaxy Tab line will come with its newest Android UI modification, TouchWiz 4.0. Upon first glance (we’ll have more detailed impressions soon), the new UI appears to smooth out a few of Android Honeycomb’s graphical shortcomings. Its biggest features are “Live Panels,” a new widget system, and a new “Mini App Tray.”
Live Panels: Samsung has created a new set of new, large widgets for Android 3.0 and an easy way to resize and reorganize them on your homescreen. Many of these widgets are “Hub” apps that I will describe in a bit.
Mini Apps Tray: Similar to the iPad, this is a row of large shortcuts at the bottom of the homescreen. It looks very similar to OSX and iOS.
In addition to its user experience enhancements to Android Honeycomb, Samsung users on Galaxy S II and Galaxy Tab devices will soon get access to a new suite of apps that Samsung is calling “Hubs.” These were first unveiled at the Mobile World Congress, but will now be on tablets as well.
Social Hub: This hub hopes to be a unified inbox for all your communication needs. Email, calendar, contacts, social networks, and messaging will all be condensed into one location. Facebook hopes to accomplish this as well. Organizing all of this data is always harder than it appears.
Readers Hub: This app will have a full e-book library, 2300 magazines, newspapers, and other reading material for sale or subscription.
Music Hub: Samsung is getting into the ring with iTunes. It plans to sell music on its own service (we assume MP3s as no streaming feature was announced). Sony recently announced its own media store as well.
Media Hub: This app will have “first-run movies and next day TV shows” available. We don’t know exactly how the rental/purchasing will work or how much it will cost. No details were announced.
A boatload of business features were announced for the Galaxy Tabs as well. In an attempt to make IT departments happier, the Galaxy Tabs will have data encryption, a BusinessObjects Explorer that lets you take business documents on the go, Exchange ActiveSync support, Sybase support, Cisco AnyConnect, and productivity software similar to Microsoft’s Office suite which will allow users to create PowerPoint slideshows, Word documents, and Excel documents.
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Nintendo 3DS Review

Review: The Nintendo 3DS is simply a fun device with a lot of promise. Unfortunately, we will have to wait a bit to see much of that promise realized, but the potential is definitely there.
Whether you love the company or hate it, it is hard to deny that Nintendo is currently the king of gaming systems. Arguments can be made against them, especially when it comes to pushing the boundaries of the industry, but it is hard to overlook the insane amount of success the company has had recently with the Wii and the Nintendo DS.

The DS family of portable systems is the best-selling gaming system of all time, with over 146 million units sold worldwide, so to say that its replacement has been somewhat anticipated is akin to saying that James Cameron’s Avatar was something of a box-office success. Beyond just the obvious addition of glasses-less 3D, the Nintendo 3DS is more than just a DS with a neat screen, it is new hardware that supports new software. And for the most part, the changes are very welcome. For the most part.
The new Nintendo 3DS has its good and bad features. In general it is a welcome addition to the Nintendo family, and one that gamers will eventually flock to. But a handful of launch day omissions and an underwhelming battery life paired with a low resolution camera might make it worth waiting for the promised updates. Find out more in our full review of the 3DS below.
The design of the 3DS is slightly bulkier than the original DS by necessity, in order to fit the new 3D cameras on the front as well as the 3D screen. To be fair, the previous DS wasn’t the most comfortable device ever made, and it was never really a good fit to throw in your pocket. It could be done easily enough, but the square edges and overall width of the device made it easer to carry in a bag. The 3DS is worse.
The 3DS is just a larger device. It’s still light weight, and it isn’t really an issue to stick it in your pocket, but it is uncomfortable, and should be done only with baggy clothes, or you risk damaging the device and possibly your poor, unprepared leg. The hardware jammed inside makes this a necessary evil, but rounded corners would have been a nice addition. Still, no one is going to pass up a 3DS just because it is an awkward fit in the pocket.
Along with the added size, there are a few new improvements, though. The first is the inclusion of sliding bars that control the 3D image strength, another for the volume, and one for the Wi-Fi. The slides are easy to use, and well located. Another addition is the analog circle pad. The D-Pad has always been a source of pride for the DS, and the 3DS builds on that with an analog stick that reacts well and encourages smooth movements. It makes complicated moves in games like Street Fighter IV fairly easy, and the slight resistance is a perfect balance for movement.
The shoulder buttons — once a source of annoyance on the DS — have been raised and make a click to indicate that they have been pressed. It sounds like a minor addition, but it transforms the shoulder buttons from an irritation into an integral part of the DS.
The touch screen is something of a mixed blessing, and Nintendo designed the device to require a stylus. That isn’t a bad call, especially for some of the games and software coming out for the 3DS, but in a world that is going more and more touchscreen crazy, most gamers will simply use their fingers. The 3DS will usually be alright with that, but it’s not designed for it, and that occasionally shows. The touchscreen also comes with a start, select, and home key, all of which are good to have, and yet all of which require an odd amount of pressure to activate. That is a minor quibble, but it could lead to the keys wearing down sooner than they should.
The first thing most people will want to know about the Nintendo 3DS is simply “How well does the glasses-free 3D work?” The answer in a nutshell: It works very well, but you have to be prepared for the realities of it.
The 3DS uses what is called autostereoscopy, which is a style of 3D similar to the 3D you see on printed 3D images. DVD and Blu-ray covers, for example, use stereogram 3D, which is similar in the sense that if you move from side to side, the 3D image disappears.
When you are playing a game on the 3DS, especially one that requires a lot of movement, you will frequently move the device just enough that the 3D effect will disappear. It just happens, and it is inevitable with the technology. But putting that aside, the 3D can also be awesome at times.
A lot of the success of the 3DS will come down to the games themselves, but the technology is there and ready. Sometimes the image can be overwhelming, reminiscent of the old 3D images made of dots, which forced you to star at the center and relax your eyes to see the full image. The same is true with the 3DS, but the sliding bar that controls the intensity of the 3D can help with that. The system also recommends that you rest your eyes for 10 minutes for every 30 minutes of gameplay, and it is a warning you should heed, or risk eye strain and headaches. It isn’t something that will always happen, but it will happen now and again.
The 3DS has a Wi-Fi option that is better than the DS. Along with a more streamlined friends software setup, it makes gaming with friends much simpler. However, the range seems limited to about 20 feet away at most, and for a strong signal you should be within 10 feet. With no 3G connectivity options, this may turn off some gamers, but that is more a limit of technology in general than a problem with the 3DS. That might sound slightly like an apologist’s approach to the 3DS, but the Wi-Fi connectivity generally works extremely well, and offers a lot of potential for the device, even if its range puts it on a short leash.
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